Venatari with Verutum Lances
Adeptus Custodes datasheet · 3 models — 270 points, 3 models — 300 points
Statline
| M | T | Sv | W | Ld | OC |
|---|
| Venatari | 12" | 7 | 2+ (4+ inv) | 5 | 5+ | 2 |
Ranged weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Verutum Lance [ASSAULT] | 18" | 1 | 2+ | 10 | -2 | 3 |
Melee weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Verutum Lance [LANCE, PRECISION] | — | 5 | 2+ | 7 | -2 | 2 |
Abilities
- Take Wing
- At the end of your opponent’s Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.
- Swift Ruin (Once per phase, per army)
- You can target this unit with the Rapid Ingress stratagem, regardless of any other uses of that stratagem this phase. If you do:
▪ That use is -1 CP.
▪ That use does not prevent any uses of that stratagem on other units this phase.
- Neutronium Cascade Mine (Once per battle, per unit)
- At the start of any phase, you can select one enemy unit within 3" of this unit and roll one D6. On a 2+:
▪ That enemy unit suffers D3 mortal wounds.
▪ Or: If that enemy unit is a VEHICLE/MONSTER unit, that enemy unit suffers 2D3 mortal wounds.
Unit composition
Keywords
Explosives, Fly, Imperium, Infantry, Jump Pack, Adeptus Custodes