Adeptus Mechanicus datasheet · 10 models — 85 points
The hyper-irradiated shot unleashed by the Skitarii Vanguard’s carbines ensure those that would otherwise survive the injury still sicken and die. Vanguard are infused with this radiation, emitting a debilitating aura they themselves are inured to. This hardens them to fight in the most toxic war zones to defend the Tech-Priests’ interests.
| M | T | Sv | W | Ld | OC | |
|---|---|---|---|---|---|---|
| Skitarii Vanguard | 6" | 3 | 4+ (5+ inv) | 1 | 7+ | 2 |
| Range | A | BS/WS | S | AP | D | |
|---|---|---|---|---|---|---|
| Mechanicus pistol [DEVASTATING WOUNDS, PISTOL] | 12" | 1 | 4+ | 6 | -1 | 1 |
| Arc rifle [ANTI-VEHICLE 4+, DEVASTATING WOUNDS, RAPID FIRE 1] | 30" | 1 | 4+ | 8 | -1 | D3 |
| Plasma caliver – standard | 30" | 2 | 4+ | 7 | -2 | 1 |
| Plasma caliver – supercharge [HAZARDOUS] | 30" | 2 | 4+ | 8 | -3 | 2 |
| Radium carbine [ANTI-INFANTRY 4+] | 18" | 3 | 4+ | 3 | 0 | 1 |
| Transuranic arquebus [HEAVY, PRECISION] | 36" | 1 | 4+ | 7 | -2 | D3 |
| Range | A | BS/WS | S | AP | D | |
|---|---|---|---|---|---|---|
| Alpha combat weapon | — | 2 | 4+ | 5 | -1 | 1 |
| Close combat weapon | — | 1 | 4+ | 3 | 0 | 1 |
Infantry, Battleline, Imperium, Skitarii, Vanguard, Adeptus Mechanicus