Skitarii Vanguard

Adeptus Mechanicus datasheet · 10 models — 85 points

The hyper-irradiated shot unleashed by the Skitarii Vanguard’s carbines ensure those that would otherwise survive the injury still sicken and die. Vanguard are infused with this radiation, emitting a debilitating aura they themselves are inured to. This hardens them to fight in the most toxic war zones to defend the Tech-Priests’ interests.

Statline

MTSvWLdOC
Skitarii Vanguard6"34+ (5+ inv)17+2

Ranged weapons

RangeABS/WSSAPD
Mechanicus pistol [DEVASTATING WOUNDS, PISTOL]12"14+6-11
Arc rifle [ANTI-VEHICLE 4+, DEVASTATING WOUNDS, RAPID FIRE 1]30"14+8-1D3
Plasma caliver – standard30"24+7-21
Plasma caliver – supercharge [HAZARDOUS]30"24+8-32
Radium carbine [ANTI-INFANTRY 4+]18"34+301
Transuranic arquebus [HEAVY, PRECISION]36"14+7-2D3

Melee weapons

RangeABS/WSSAPD
Alpha combat weapon24+5-11
Close combat weapon14+301

Abilities

Rad-saturation (Aura)
While an enemy unit (excluding VEHICLE units) is within 3" of this unit, subtract 1 from the Objective Control characteristic of models in that unit.

Unit composition

Keywords

Infantry, Battleline, Imperium, Skitarii, Vanguard, Adeptus Mechanicus