Farseer

Aeldari datasheet · 1 model — 65 points

The Asuryani look to their Farseers for leadership in battle. These psykers can uncover the foe’s intentions and calculate the effects of attacks. Their minds are their true weapons; with a thought, they can obliterate the memories of enemy commanders, hurl battle tanks into the air or summon terrifying storms of coruscating eldritch energy.

Statline

MTSvWLdOC
Farseer7"36+ (4+ inv)46+1

Ranged weapons

RangeABS/WSSAPD
Eldritch Storm [BLAST, PSYCHIC]24"D63+6-2D3
Shuriken pistol [ASSAULT, PISTOL]12"12+4-11
Singing spear [ASSAULT, PSYCHIC]12"12+903

Melee weapons

RangeABS/WSSAPD
Singing spear [PSYCHIC]22+303
Witchblade [ANTI-INFANTRY 2+, PSYCHIC]22+302

Abilities

Branching Fates (Psychic)
While this model is leading a unit, once per phase, you can change the result of one Hit roll, one Wound roll or one Damage roll made for a model in that unit (excluding Support Weapon models) to an unmodified 6.
Guide (Psychic)
At the end of your Movement phase, select one enemy unit within 18" of and visible to this model. Until the start of your next Command phase, each time a friendly AELDARI model makes an attack that targets that enemy unit, add 1 to the Hit roll. Each unit can only be selected for this ability once per turn.

Unit composition

Keywords

Infantry, Character, Aeldari, Psyker, Farseer, Asuryani