Troupe

Aeldari datasheet · 5 models — 85 points, 6 models — 100 points, 11 models — 190 points, 12 models — 205 points

The Players of Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy.

Statline

MTSvWLdOC
Troupe8"36+ (4+ inv)16+1

Ranged weapons

RangeABS/WSSAPD
Fusion pistol [ASSAULT, MELTA 2, PISTOL]6"13+8-4D6
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL]12"13+4-21
Shuriken pistol [ASSAULT, PISTOL]12"13+4-11

Melee weapons

RangeABS/WSSAPD
Harlequin’s blade [DEVASTATING WOUNDS]53+3-11
Harlequin’s special weapon [DEVASTATING WOUNDS]43+4-11
Power sword [DEVASTATING WOUNDS]53+4-21

Abilities

Dance of Death
At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase: ▪ Hero’s Prowess: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. ▪ Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll. ▪ Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.

Unit composition

Keywords

Infantry, Aeldari, Grenades, Troupe, Harlequins