Troupe Master

Aeldari datasheet · 1 model — 75 points

Choreographers of conflict, Troupe Masters direct their comrades’ reactions to the fates of battle and ensure their performance in the theatre of war is as perfect as it can be. They are blisteringly swift and deadly warriors, and with the consent of their peers they act as focal points of their Troupes.

Statline

MTSvWLdOC
Troupe Master8"36+ (4+ inv)46+1

Ranged weapons

RangeABS/WSSAPD
Fusion pistol [ASSAULT, MELTA 2, PISTOL]6"12+8-4D6
Neuro disruptor [ANTI-INFANTRY 2+, ASSAULT, PISTOL]12"12+4-21
Shuriken pistol [ASSAULT, PISTOL]12"12+4-11

Melee weapons

RangeABS/WSSAPD
Harlequin’s special weapon [DEVASTATING WOUNDS]62+4-12
Troupe Master’s blade [DEVASTATING WOUNDS]52+5-22

Abilities

Choreographer of War
While this model is leading a unit, each time a model in that unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
Cegorach’s Favour
Each time this model makes a melee attack, you can re-roll a Hit roll of 1 and add 1 to the Wound roll.

Unit composition

Keywords

Troupe Master, Grenades, Infantry, Character, Aeldari, Harlequins