Warp Spiders

Aeldari datasheet · 5 models — 105 points, 10 models — 200 points, 5 models — 125 points, 10 models — 220 points

Warp Spiders attack without warning. They do this with their jump generators – arcane dimensional devices that allow them to make short but dangerous leaps through the immaterium. When they return to reality, Warp Spiders fire clouds of razor-sharp monofilament wire at the foe, slicing them apart as they writhe in a doomed effort to escape.

Statline

MTSvWLdOC
WARP SPIDER12"33+ (5+ inv)16+1
WARP SPIDER EXARCH12"33+ (5+ inv)26+1

Ranged weapons

RangeABS/WSSAPD
Death spinner [IGNORES COVER, TORRENT]12"D6N/A4-11
Death weavers [IGNORES COVER, TORRENT, TWIN-LINKED]6"D6N/A4-11
Exarch’s death spinner [IGNORES COVER, TORRENT]12"D6N/A6-21
Spinneret rifle [IGNORES COVER, TORRENT]18"D6N/A5-11

Melee weapons

RangeABS/WSSAPD
Close combat weapon23+301
Powerblade array [LETHAL HITS, TWIN-LINKED]103+4-21
Powerblades [LETHAL HITS, TWIN-LINKED]53+4-21

Abilities

Flickerjump
In your Movement phase, each time this unit is selected to make a Normal move, it can use this ability. If it does, until the end of the turn, this unit is not eligible to declare a charge and models in it have a Move characteristic of 24". Each time this unit uses this ability, at the end of the phase, roll one D6 for each model in this unit: for each 1, this unit suffers 1 mortal wound.

Unit composition

Keywords

Aeldari, Infantry, Aspect Warriors, Warp Spiders, Jump Pack, Fly, Asuryani