Devastator Squad

Black Templars datasheet · 5 models — 120 points, 10 models — 200 points

Devastator Squads pound the enemy at long range with overwhelming heavy weapons fire, annihilating any caught in the ferocious blasts. Once they have secured the perfect firing position, they hold it firmly, providing their battle-brothers with intense covering fire as they advance.

Statline

MTSvWLdOC
Devastator Squad6"43+26+1

Ranged weapons

RangeABS/WSSAPD
Bolt pistol [PISTOL]12"13+401
Boltgun24"23+401
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]24"14+401
Grav-cannon [ANTI-VEHICLE 2+, HEAVY]24"34+6-13
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]12"13+4-12
Heavy bolter [HEAVY, SUSTAINED HITS 1]36"34+5-12
Heavy flamer [IGNORES COVER, TORRENT]12"D6N/A5-11
Lascannon [HEAVY]48"14+12-3D6+1
Missile launcher – frag [BLAST, HEAVY]48"D64+401
Missile launcher – krak [HEAVY]48"14+9-2D6
Multi-melta [HEAVY, MELTA 2]18"24+9-4D6
Plasma cannon – standard [BLAST, HEAVY]36"D34+7-21
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]36"D34+8-32
Plasma pistol – standard [PISTOL]12"13+7-21
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"13+8-32

Melee weapons

RangeABS/WSSAPD
Astartes chainsword43+4-11
Close combat weapon23+401
Power fist23+8-22
Power weapon33+5-21
Thunder hammer [DEVASTATING WOUNDS]24+8-22

Abilities

Signum
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [IGNORES COVER] ability.
Armorium Cherub
Once per battle, after making a Hit roll for a model in this unit, you can change that roll to an unmodified 6. Designer’s Note: Place an Armorium Cherub token next to the unit, removing it once this ability has been used.

Unit composition

Keywords

Infantry, Devastator Squad, Grenades, Imperium, Adeptus Astartes