Incursor Squad

Black Templars datasheet · 5 models — 90 points, 10 models — 170 points, 5 models — 100 points, 10 models — 180 points

Aggressive light infantry, Incursors specialise in storming enemy defences and destroying essential assets. With a formidable array of auspexes and sensory equipment, they can see their enemies through walls and predict their movements – and with a burst of carbine fire or knife thrusts, cut them down.

Statline

MTSvWLdOC
Incursor8"43+26+1
Incursor Sergeant8"43+26+1

Ranged weapons

RangeABS/WSSAPD
Bolt Pistol [CLOSE-QUARTERS]12"13+5-11
Occulus Bolt Carbine [ASSAULT, IGNORES COVER]24"23+5-11

Melee weapons

RangeABS/WSSAPD
Paired Combat Blades [SUSTAINED HITS 1]—33+5-11

Abilities

Haywire Mine (Once per battle, per unit)
In your Shooting phase, you can select one visible enemy unit within 6" of this unit and roll one D6. On a 2+: ▪ That enemy unit suffers D3 mortal wounds. ▪ Or: If that enemy unit is a VEHICLE unit, that enemy unit suffers 2D3 mortal wounds.
Divinator-class Auspexes (Once per phase, per unit)
In your Shooting phase, when a friendly ADEPTUS ASTARTES unit is selected to shoot, you can use this ability. If you do, select one visible enemy unit within 18" of this unit. That unit is scanned: ▪ While a unit is scanned, ranged attacks that target that unit can re-roll hit rolls of 1.

Unit composition

Keywords

Explosives, Imperium, Infantry, Phobos, Smoke, Adeptus Astartes