Terminator Squad

Black Templars datasheet · 5 models — 160 points, 10 models — 320 points

Terminator armour is a marvel of technology that enables its wearer to survive anything, from the stresses of teleportation to earth-shaking artillery bombardments. So equipped, Terminator Squads can appear in the midst of the foe or stride unstoppably across the field towards them, firing their weapons all the while.

Statline

MTSvWLdOC
Terminator Squad5"52+ (4+ inv)36+1

Ranged weapons

RangeABS/WSSAPD
Assault cannon [DEVASTATING WOUNDS]24"63+601
Cyclone missile launcher – frag [BLAST]36"2D63+401
Cyclone missile launcher – krak36"23+9-2D6
Heavy flamer [IGNORES COVER, TORRENT]12"D6N/A5-11
Storm bolter [RAPID FIRE 2]24"23+401

Melee weapons

RangeABS/WSSAPD
Chainfist [ANTI-VEHICLE 3+]34+8-22
Power fist33+8-22
Power weapon43+5-21

Abilities

Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.
Judgement of the Weak
Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Unit composition

Keywords

Imperium, Terminator Squad, Terminator, Infantry, Adeptus Astartes