Blood Angels Captain

Blood Angels datasheet · 1 model — 90 points

The Captains of the Blood Angels Chapter are mighty warriors possessed of tactical and strategic genius. In keeping with their Chapter’s culture, they go to war clad in finely wrought artificer armour and wielding an array of deadly relic weapons drawn from the Chapter’s Armoury.

Statline

MTSvWLdOC
Blood Angels Captain6"53+ (4+ inv)56+1

Ranged weapons

RangeABS/WSSAPD
Inferno Pistol [CLOSE-QUARTERS, MELTA 1]9"12+8-3D3+2
Heavy Bolt Pistol [CLOSE-QUARTERS]18"12+5-11

Melee weapons

RangeABS/WSSAPD
Power Fist—52+8-22
Relic Weapon—62+6-22
Master-crafted Chainsword—72+5-12

Abilities

Finest Hour (Once per battle, per unit)
In the Fight phase, when this unit is selected to fight, you can use this ability. If you do, this model’s melee attacks have: ▪ +3 A. ▪ [DEVASTATING WOUNDS].
Strategic Acumen
In your Command phase, you can use this ability. If you do, select one combat doctrine to be active for this unit until the start of your next Command phase.

Unit composition

Keywords

Captain, Character, Explosives, Imperium, Infantry, Tacticus, Adeptus Astartes, Blood Angels