Death Company Marines with Jump Packs

Blood Angels datasheet · 5 models — 115 points, 10 models — 230 points, 5 models — 130 points, 10 models — 245 points

The savagery induced by the Black Rage cannot be cured and so must be utilised to its fullest extent. When equipped with jump packs, Death Company Marines are lent great speed and mobility that, when allied to their vengeful rage, renders them lethal shock troops.

Statline

MTSvWLdOC
Death Company Marines with Jump Packs12"43+26+1

Ranged weapons

RangeABS/WSSAPD
Hand flamer [IGNORES COVER, PISTOL, TORRENT]12"D6N/A301
Heavy bolt pistol [PISTOL]18"13+4-11
Inferno pistol [PISTOL, MELTA 2]6"13+8-4D3
Plasma pistol – standard [PISTOL]12"13+7-21
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"13+8-32

Melee weapons

RangeABS/WSSAPD
Astartes chainsword43+4-11
Eviscerator [SUSTAINED HITS 1]34+7-22
Power fist33+8-22
Power weapon43+5-21

Abilities

Black Rage
Each time a model in this unit makes a melee attack, you can re-roll the Hit roll. While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.
Savage Fury
You can re-roll Charge rolls made for this unit.

Unit composition

Keywords

Death Company, Death Company Marines, Fly, Grenades, Imperium, Infantry, Jump Pack, Tacticus, Adeptus Astartes, Blood Angels