Death Company Marines with Jump Packs

Blood Angels datasheet · 5 models — 130 points, 10 models — 260 points, 5 models — 160 points, 10 models — 290 points

The savagery induced by the Black Rage cannot be cured and so must be utilised to its fullest extent. When equipped with jump packs, Death Company Marines are lent great speed and mobility that, when allied to their vengeful rage, renders them lethal shock troops.

Statline

MTSvWLdOC
Death Company Marines with Jump Packs12"53+26+1

Ranged weapons

RangeABS/WSSAPD
Hand Flamer [CLOSE-QUARTERS, TORRENT]9"3-401
Heavy Bolt Pistol [CLOSE-QUARTERS]18"13+5-11
Plasma Pistol – standard [CLOSE-QUARTERS]12"13+7-21
Plasma Pistol – supercharge [CLOSE-QUARTERS, HAZARDOUS]12"13+8-32
Inferno Pistol [CLOSE-QUARTERS, MELTA 1]9"13+8-3D3+2

Melee weapons

RangeABS/WSSAPD
Power Weapon—43+5-21
Eviscerator [CLEAVE 1]—33+7-22
Power Fist—33+8-22
Chainsword—43+5-11

Abilities

Savage Fury
This unit has +1 to charge rolls.
Black Rage
▪ This unit's melee attacks can re-roll hit rolls of 1. ▪ While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot make a fall-back move and it's OC is modified to 0.

Unit composition

Keywords

Death Company, Explosives, Fly, Imperium, Infantry, Jump Pack, Tacticus, Adeptus Astartes, Blood Angels