Knight Abominant

Chaos Knights datasheet · 1 model — 355 points, 1 model — 370 points

Seen as especially blessed by the Dark Gods, Knights Abominant are suffused with warp energy. They unleash this power in terrifying waves, corrupting and mutating those nearby, and incinerating distant foes with blasts of volkite energy. In combat, they thrash coiling, warp- wrought appendages, crushing anything that remains untainted.

Statline

MTSvWLdOC
Knight Abominant10"113+ (5+ inv)266+10

Ranged weapons

RangeABS/WSSAPD
Diabolus heavy stubber [RAPID FIRE 3]36"33+501
Volkite combustor [DEVASTATING WOUNDS, IGNORES COVER]30"123+1203

Melee weapons

RangeABS/WSSAPD
Balemace [EXTRA ATTACKS]33+8-12
Electroscourge [SUSTAINED HITS 1]93+10-23

Abilities

Vortex Terrors (Psychic)
At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.
Warp Storms (Psychic)
At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.

Unit composition

Keywords

Abhorrent, Titanic, Walker, Vehicle, Psyker, Character, Chaos, Knight Abominant, Towering, Chaos Knights