Fellgor Beastmen

Chaos Space Marines datasheet · 10 models — 60 points

Beastmen are savage and embittered mutants who despise the Imperium and the civilisation of Humanity. Gathering for war in brutish herds, each is an unruly mass of flesh, fur and teeth, bristling with bestial horns and proclaiming their devotion to the Dark Gods through braying war cries, swift slaughter and violent sacrifices.

Statline

MTSvWLdOC
Fellgor Beastmen6"45+17+1

Ranged weapons

RangeABS/WSSAPD
Autopistol [PISTOL]12"14+301
Bolt pistol [PISTOL]12"14+401
Corrupted stave [DEVASTATING WOUNDS, PSYCHIC]18"D34+5-11
Plasma pistol – standard [PISTOL]12"14+7-21
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"14+8-32

Melee weapons

RangeABS/WSSAPD
Chainsword34+401
Close combat weapon24+401
Corrupted stave [DEVASTATING WOUNDS, PSYCHIC]24+4-1D3
Great weapon25+8-12

Abilities

Bestial Raiders
If this unit starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. If this unit is in Strategic Reserves, for the purposes of setting up this unit on the battlefield, treat the current battle round number as being one higher than it actually is.

Unit composition

Keywords

Fellgor Beastmen, Infantry, Grenades, Chaos, Damned, Heretic Astartes