Sorcerer in Terminator Armour

Chaos Space Marines datasheet · 1 model — 80 points

The powers of a warband’s Sorcerers lend a sickening occult advantage to elite infantry spearheads. Girded in warsuits of sigil-etched Terminator armour, they are able to support gruelling boarding actions, assault through daemon-haunted labyrinths or fight on the front line against swarming, ignorant loyalists.

Statline

MTSvWLdOC
Sorcerer in Terminator Armour5"52+ (4+ inv)56+1

Ranged weapons

RangeABS/WSSAPD
Combi-bolter [RAPID FIRE 2]24"23+401
Combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]24"14+401
Infernal Gaze – witchfire [PSYCHIC]24"D63+5-1D3
Infernal Gaze – focused witchfire [DEVASTATING WOUNDS, HAZARDOUS, PSYCHIC]24"D63+6-2D3

Melee weapons

RangeABS/WSSAPD
Force weapon [PSYCHIC]43+6-1D3

Abilities

Warptime (Psychic)
While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic)
At the start of your Shooting phase, one Psyker with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.

Unit composition

Keywords

Terminator, Infantry, Character, Psyker, Chaos, Sorcerer in Terminator Armour, Heretic Astartes