Deathwing Knights
Dark Angels datasheet · 5 models — 255 points, 5 models — 275 points
Deathwing Knights are the Chapter’s ultimate death-dealers, their strikes breaking the enemy’s back in one fell swoop. Equipped with heirloom wargear, they teleport into the heart of the thickest fighting, led by Knight Masters who are whirlwinds of deathly destruction.
Statline
| M | T | Sv | W | Ld | OC |
|---|
| Deathwing Knights | 5" | 6 | 2+ (4+ inv) | 4 | 6+ | 1 |
| Knight Master | 5" | 6 | 2+ (4+ inv) | 4 | 6+ | 1 |
Melee weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Mace of Absolution [ANTI-MONSTER/VEHICLE 4+] | — | 4 | 2+ | 6 | -2 | 2 |
| Great Weapon of the Unforgiven [DEVASTATING WOUNDS, SUSTAINED HITS 1] | — | 5 | 2+ | 6 | -2 | 2 |
| Power Weapon | — | 5 | 2+ | 6 | -2 | 2 |
| Relic Weapon [LETHAL HITS] | — | 6 | 2+ | 7 | -2 | 2 |
Abilities
- Inner Circle
- ▪ Attacks that target this unit have -1D.
▪ This unit cannot be targeted with the Tactical Dreadnought Fortitude stratagem.
- Teleport Homer (Once per battle, per unit)
- At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do:
▪ When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield.
▪ If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.
Unit composition
- 1 Knight Master model
- 4 Deathwing Knights models
Keywords
Deathwing, Imperium, Infantry, Terminator, Adeptus Astartes, Dark Angels