Deathwing Knights

Dark Angels datasheet · 5 models — 240 points, 5 models — 260 points

Deathwing Knights are the Chapter’s ultimate death-dealers, their strikes breaking the enemy’s back in one fell swoop. Equipped with heirloom wargear, they teleport into the heart of the thickest fighting, led by Knight Masters who are whirlwinds of deathly destruction.

Statline

MTSvWLdOC
Deathwing Knights5"52+ (4+ inv)46+1

Melee weapons

RangeABS/WSSAPD
Great weapon of the Unforgiven [DEVASTATING WOUNDS, SUSTAINED HITS 1]52+6-22
Mace of absolution [ANTI-MONSTER 4+, ANTI-VEHICLE 4+]42+6-22
Power weapon52+6-22
Relic weapon [LETHAL HITS]62+7-22

Abilities

Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Unit composition

Keywords

Imperium, Infantry, Deathwing Knights, Terminator, Deathwing, Dark Angels, Adeptus Astartes