Deathwing Terminator Squad

Dark Angels datasheet · 5 models — 165 points, 10 models — 330 points

Deploying rapidly onto the battlefield via blazing teleport strike or within the armoured hull of a large transport, Deathwing Terminator Squads pour heavy fire into their enemies or engage them in brutal melee, smashing them apart with thunder hammers or cutting them to ribbons with lightning claws.

Statline

MTSvWLdOC
Deathwing Terminator Squad5"52+ (4+ inv)36+1

Ranged weapons

RangeABS/WSSAPD
Assault cannon [DEVASTATING WOUNDS]24"63+601
Cyclone missile launcher – frag [BLAST]36"2D63+401
Cyclone missile launcher – krak36"23+9-2D6
Heavy flamer [IGNORES COVER, TORRENT]12"D6N/A5-11
Plasma cannon – standard [BLAST]36"D33+7-21
Plasma cannon – supercharge [BLAST, HAZARDOUS]36"D33+8-32
Storm bolter [RAPID FIRE 2]24"23+401

Melee weapons

RangeABS/WSSAPD
Chainfist [ANTI-VEHICLE 3+]34+8-22
Power fist33+8-22
Power weapon43+5-21

Abilities

Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.
Deathwing
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets your Oath of Moment target (see Codex: Space Marines), add 1 to the Hit roll.

Unit composition

Keywords

Infantry, Imperium, Deathwing, Terminator, Deathwing Terminator Squad, Dark Angels, Adeptus Astartes