Outrider Squad

Dark Angels datasheet · 3 models — 80 points, 6 models — 160 points

Outrider Squads advance ahead of the main Space Marine lines, guard flanks of larger formations and hunt down enemy infiltrators. When battle is joined, they conduct lightning-fast hit-and-run attacks on defended positions, and run down those who would try to escape the vengeance of the Chapter.

Statline

MTSvWLdOC
Outrider12"63+46+2
Outrider Sergeant12"63+46+2

Ranged weapons

RangeABS/WSSAPD
Heavy Bolt Pistol [CLOSE-QUARTERS]18"13+5-11
Twin Bolt Rifle [ASSAULT, RAPID FIRE 2, TWIN-LINKED]24"22+5-11
Plasma Pistol – standard [CLOSE-QUARTERS]12"13+7-21
Plasma Pistol – supercharge [CLOSE-QUARTERS, HAZARDOUS]12"13+8-32

Melee weapons

RangeABS/WSSAPD
Chainsword—43+5-11
Power Weapon—33+5-21
Thunder Hammer [DEVASTATING WOUNDS]—34+8-23

Abilities

Full-throttle Assault
If this unit made a charge move this turn, this unit’s: ▪ Thunder Hammer weapons have +1 to hit rolls and [SUSTAINED HITS 1]. ▪ Other melee weapons have +1 D and [SUSTAINED HITS 1].

Unit composition

Keywords

Explosives, Imperium, Mounted, Adeptus Astartes