Terminator Squad

Dark Angels datasheet · 5 models — 190 points, 10 models — 380 points, 5 models — 230 points, 10 models — 420 points

Terminator armour is a marvel of technology that enables its wearer to survive anything, from the stresses of teleportation to earth-shaking artillery bombardments. So equipped, Terminator Squads can appear in the midst of the foe or stride unstoppably across the field towards them, firing their weapons all the while.

Statline

MTSvWLdOC
Terminator5"62+ (4+ inv)36+1
Terminator Sergeant5"62+ (4+ inv)36+1

Ranged weapons

RangeABS/WSSAPD
Assault Cannon [SUSTAINED HITS 1]24"63+6-21
Cyclone Missile Launcher – frag [BLAST 2]36"83+4-11
Cyclone Missile Launcher – krak36"23+10-2D3+3
Heavy Flamer [BLAST 2, TORRENT]12"3-5-11
Storm Bolter [RAPID FIRE 2]24"23+5-11

Melee weapons

RangeABS/WSSAPD
Power Fist—33+8-22
Chainfist – hunter (vs MONSTER/VEHICLE)—33+12-23
Chainfist – standard—24+8-22
Power Weapon—53+5-21

Abilities

Fury of the First
This unit’s attacks that target a unit within 9" of this unit have +1 AP.
Teleport Homer (Once per battle, per unit)
At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do: ▪ When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield. ▪ If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.

Unit composition

Keywords

Imperium, Infantry, Terminator, Adeptus Astartes