Captain with Jump Pack

Deathwatch datasheet · 1 model — 75 points

Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. Being superlative warriors and inspiring leaders, they have no place but at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.

Statline

MTSvWLdOC
Captain with Jump Pack12"43+ (4+ inv)56+1

Ranged weapons

RangeABS/WSSAPD
Hand flamer [IGNORES COVER, PISTOL, TORRENT]12"D6N/A301
Heavy bolt pistol [PISTOL]18"12+4-11
Plasma pistol – standard [PISTOL]12"12+7-21
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"12+8-32

Melee weapons

RangeABS/WSSAPD
Astartes chainsword72+4-11
Power fist52+8-22
Relic weapon62+5-22
Thunder hammer [DEVASTATING WOUNDS]53+8-22

Abilities

Angel’s Wrath
While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by models in that unit.
Rites of Battle
Once per battle round, one unit from your army with this ability can use it when it is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that Stratagem by 1CP.

Unit composition

Keywords

Tacticus, Imperium, Fly, Jump Pack, Character, Infantry, Grenades, Captain, Adeptus Astartes