Captain with Jump Pack

Deathwatch datasheet · 1 model — 90 points

Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. Being superlative warriors and inspiring leaders, they have no place but at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.

Statline

MTSvWLdOC
Captain with Jump Pack12"53+ (4+ inv)56+1

Ranged weapons

RangeABS/WSSAPD
Heavy Bolt Pistol [CLOSE-QUARTERS]18"12+5-11
Hand Flamer [CLOSE-QUARTERS, TORRENT]9"3-401
Plasma Pistol – standard [CLOSE-QUARTERS]12"12+7-21
Plasma Pistol – supercharge [CLOSE-QUARTERS, HAZARDOUS]12"12+8-32

Melee weapons

RangeABS/WSSAPD
Chainsword [SUSTAINED HITS 1]—82+5-11
Power Fist—52+8-22
Relic Weapon—62+6-22
Thunder Hammer [DEVASTATING WOUNDS]—53+8-23

Abilities

Strategic Acumen
In your Command phase, you can use this ability. If you do, select one combat doctrine to be active for this unit until the start of your next Command phase.
Angel’s Wrath
This unit has +1 to advance rolls and charge rolls.

Unit composition

Keywords

Captain, Character, Explosives, Fly, Imperium, Infantry, Jump Pack, Tacticus, Adeptus Astartes