Archon

Drukhari datasheet · 1 model — 80 points

Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and wargear that enable them to fight wreathed in concealing shadows, drag the souls from their victims’ bodies, and reduce enemies to desiccated ashes with a single blow.

Statline

MTSvWLdOC
Archon7"34+ (2+ inv)46+1

Ranged weapons

RangeABS/WSSAPD
Blast pistol [PISTOL]6"12+8-3D3
Splinter pistol [ANTI-INFANTRY 3+, ASSAULT, PISTOL]12"12+201

Melee weapons

RangeABS/WSSAPD
Agoniser [ANTI-INFANTRY 3+]62+3-21
Huskblade [DEVASTATING WOUNDS]42+3-23
Master-crafted power weapon52+4-22

Abilities

Hatred Eternal (Pain)
In your Shooting phase or the Fight phase, when you select this model’s unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re-roll the Hit roll.
Overlord
Once per battle, at the start of any phase, you can select one friendly Drukhari unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Devious Mastermind
Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Unit composition

Keywords

Aeldari, Archon, Character, Infantry, Kabal, Drukhari