Hand of the Archon

Drukhari datasheet · 10 models — 115 points

Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.

Statline

MTSvWLdOC
Hand of the Archon7"34+ (6+ inv)17+1

Ranged weapons

RangeABS/WSSAPD
Blast pistol [PISTOL]6"13+8-3D3
Blaster [ASSAULT]18"13+8-4D6+1
Dark lance [HEAVY]36"14+12-3D6+2
Shardcarbine [ANTI-INFANTRY 3+, ASSAULT]18"33+201
Shredder [ASSAULT, TORRENT]18"D6N/A601
Splinter cannon [ANTI-INFANTRY 3+, HEAVY, SUSTAINED HITS 1]36"34+3-12
Splinter pistol [ANTI-INFANTRY 3+, ASSAULT, PISTOL]12"13+201
Splinter rifle [ANTI-INFANTRY 3+, ASSAULT]24"23+201
Stinger pistol [ANTI-INFANTRY 2+, PISTOL]12"13+201

Melee weapons

RangeABS/WSSAPD
Close combat weapon23+301
Pain sculptors [ANTI-INFANTRY 4+, TWIN-LINKED]33+4-11
Power weapon [ANTI-INFANTRY 3+]43+3-21
Razorflail43+4-21

Abilities

Assassins’ Poisons (Pain)
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
Archon’s Will
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.

Unit composition

Keywords

Infantry, Kabal, Aeldari, Grenades, Hand of the Archon, Drukhari