Razorwing Jetfighter

Drukhari datasheet · 1 model — 170 points

Though agile and capable air superiority craft, the true worth of Razorwing Jetfighters is in ground attack runs. Blurring low over the heads of the foe, they unleash salvoes of missiles whose specialised warheads sow bloody horror. Soon enough, the enemy are left cowering in disarray at the mere threat of another pass by the murderous Razorwings and their sadistic pilots.

Statline

MTSvWLdOC
Razorwing Jetfighter-84+ (6+ inv)107+-

Ranged weapons

RangeABS/WSSAPD
Dark Lance36"13+12-3D6+2
Disintegrator cannon36"33+6-32
Razorwing missiles – monoscythe missiles [BLAST]48"D63+6-12
Razorwing missiles – necrotoxin missiles [ANTI-INFANTRY 2+, BLAST]48"D6+33+201
Razorwing missiles – shatterfield missiles [BLAST]48"D63+7-21
Splinter cannon [ANTI-INFANTRY 3+, SUSTAINED HITS 1]36"33+3-12
Twin splinter rifle [ANTI-INFANTRY 3+, ASSAULT, RAPID FIRE 2, TWIN-LINKED]24"23+201

Melee weapons

RangeABS/WSSAPD
Bladed wings34+6-11

Abilities

Nowhere to Run (Pain)
In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
Ground-attack Craft
Each time a model in this unit makes a ranged attack that targets an enemy unit (excluding units that can FLY), add 1 to the Hit roll.

Unit composition

Keywords

Aeldari, Aircraft, Fly, Razorwing Jetfighter, Vehicle, Drukhari