Wracks

Drukhari datasheet · 5 models — 60 points, 8 models — 100 points, 10 models — 120 points

The gnarled hide of the Wracks is a leathery mass of old scars, inured to pain. These adepts of fleshcrafting serve the wizened masters of the covens and are as much experiments in stitch and sinew as apprentices to the Haemonculus’ gruesome craft. They are granted a host of cruel tools, butchering blades and arcane bioweapons with which they inflict maximum agony.

Statline

MTSvWLdOC
Wracks7"45+ (6+ inv)27+2

Ranged weapons

RangeABS/WSSAPD
Hexrifle [HEAVY, PRECISION]36"13+8-23
Liquifier gun [ANTI-INFANTRY 3+, TORRENT]12"D6N/A4-11
Ossefactor [ANTI-INFANTRY 4+, DEVASTATING WOUNDS]24"13+2-22
Stinger pistol [ANTI-INFANTRY 2+, PISTOL]12"13+201

Melee weapons

RangeABS/WSSAPD
Power weapon [ANTI-INFANTRY 3+]33+5-21
Torturer’s tool [ANTI-INFANTRY 4+]23+4-11
Twin torturer’s tools [ANTI-INFANTRY 4+, TWIN-LINKED]23+4-11

Abilities

Experimental Enhancements (Pain)
In the Fight phase, when you select this unit to fight, you can spend 1 Pain token to Empower this unit. Each time you do, select one of the following to apply to this unit until the end of the phase: ▪ Melee weapons equipped by non-CHARACTER models in this unit have an Attacks characteristic of 3. ▪ Melee weapons equipped by non-CHARACTER models in this unit have an Attacks characteristic of 4 and the [HAZARDOUS] ability.
Torturer’s Craft
In your Shooting phase and the Fight phase, after this unit has shot or fought, select one enemy unit (excluding VEHICLES) hit by one or more of those attacks. That unit must take a Battle-shock test.

Unit composition

Keywords

Wracks, Aeldari, Haemonculus Covens, Battleline, Infantry, Drukhari