Atalan Jackals

Genestealer Cults datasheet · 5 models — 85 points, 10 models — 150 points, 9 models — 160 points, 5 models — 95 points, 10 models — 160 points, 9 models — 170 points

Atalan Jackals share a mental link that allows them to coordinate in hunting packs and ride in tight formations at high speeds with no risk of mishap. They harass the foe with hit-and-run strikes, their Wolfquads unleashing heavy firepower to augment the guns, bludgeons and mining charges of their packmates.

Statline

MTSvWLdOC
ATALAN JACKAL12"45+27+1
ATALAN WOLFQUAD12"45+47+1

Ranged weapons

RangeABS/WSSAPD
Atalan incinerator [IGNORES COVER, TORRENT]12"D6N/A5-11
Atalan small arms [PISTOL]12"24+401
Grenade launcher – frag [BLAST]24"D34+401
Grenade launcher – krak24"14+9-2D3
Heavy stubber [ASSAULT, RAPID FIRE 3]36"34+401
Mining laser24"14+12-3D6+1

Melee weapons

RangeABS/WSSAPD
Atalan power weapon24+4-21
Close combat weapon24+301

Abilities

Outrider Gangs
Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.
Demolition Run
Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Unit composition

Keywords

Atalan Jackals, Great Devourer, Grenades, Mounted, Genestealer Cults