Kelermorph
Genestealer Cults datasheet · 1 model — 60 points
This gunfighter is a living icon of rebellion, moulded to exploit the psyche of fractured Human societies. Whip-fast reactions and hypersensory acuity lend the Kelermorph lethal reaction speeds and help it unleash withering volleys from its iconic liberator autostubs, whose depleted volonium rounds can punch through tank armour.
Statline
| M | T | Sv | W | Ld | OC |
|---|
| Kelermorph | 6" | 3 | 5+ (5+ inv) | 3 | 7+ | 1 |
Ranged weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Liberator autostubs [DEVASTATING WOUNDS, PISTOL] | 12" | 6 | 2+ | 6 | -2 | 1 |
Melee weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Close combat weapon | — | 3 | 3+ | 3 | 0 | 1 |
Abilities
- Heroic Fusillade
- Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
- Hypersensory Abilities
- Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).
Unit composition
Keywords
Kelermorph, Great Devourer, Infantry, Character, Genestealer Cults