Reductus Saboteur

Genestealer Cults datasheet · 1 model — 70 points, 1 model — 80 points

There is no engine of the oppressors that a Reductus Saboteur cannot lay low, and few materials they cannot fashion into a bomb given a little time to tinker. Flitting through the shadows, they lace the battlefield with booby traps and deploy powerful explosives that make short work of enemy armour.

Statline

MTSvWLdOC
Reductus Saboteur6"35+ (5+ inv)37+1

Ranged weapons

RangeABS/WSSAPD
Autopistol [PISTOL]12"13+301
Demolition charges [ASSAULT, BLAST, ONE SHOT]8"D63+9-22
Remote explosives [BLAST, INDIRECT FIRE]24"D6+33+501

Melee weapons

RangeABS/WSSAPD
Close combat weapon23+301

Abilities

Primed and Ready
In your Shooting phase, you can select one model from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that model has not already been the target of that Stratagem this phase.
Planted Explosives
Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 8” of this model, this model can use its Reductus mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3+3 mortal wounds. Only one model from your army with this ability can use it in the same battle round. Designer’s Note: Place a Reductus Mine token next to the model, removing it once this ability has been used.

Unit composition

Keywords

Infantry, Reductus Saboteur, Great Devourer, Grenades, Character, Genestealer Cults