Brotherhood Techmarine

Grey Knights datasheet · 1 model — 70 points

On those occasions when their duties take them to the battlefield, the Grey Knights’ Techmarines turn all their arcane engineering lore to preserving their Chapter’s irreplaceable war machines. Relying more upon the gifts of the Omnissiah than the psychic talents employed so widely by their brothers, the Techmarines wield potent blades and firearms against the foe.

Statline

MTSvWLdOC
Brotherhood Techmarine6"42+46+1

Ranged weapons

RangeABS/WSSAPD
Forge bolter24"32+5-12
Grav-pistol [ANTI-VEHICLE 2+, PISTOL]12"12+4-12

Melee weapons

RangeABS/WSSAPD
Omnissian power axe43+6-22
Servo-arm [EXTRA ATTACKS]13+8-23

Abilities

Techmarine
While this model is within 3" of one or more friendly Grey Knights Vehicle units, this model has the Lone Operative ability.
Blessing of the Omnissiah
In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
Guardians of the Machine
Each time an enemy unit ends a charge move engaged with one or more friendly GREY KNIGHTS VEHICLE units and within 6" of this unit, you can target this unit with the Heroic Intervention Stratagem, regardless of any other uses of that Stratagem this phase. If you do: that use is -1 CP; that use does not prevent any uses of that Stratagem on other units this phase.

Unit composition

Keywords

Infantry, Character, Grenades, Imperium, Brotherhood Techmarine, Psyker, Grey Knights