Grand Master in Nemesis Dreadknight

Grey Knights datasheet · 1 model — 200 points, 1 model — 215 points

Piloting a Nemesis Dreadknight allows a Grand Master to wield the kind of ordnance usually restricted to battle tanks. Augmented with his psychic puissance and the servo-driven strength to wield huge and terrifying melee weapons, the sheer killing power of such a warrior is terrifying indeed.

Statline

MTSvWLdOC
Grand Master in Nemesis Dreadknight8"82+ (4+ inv)136+4

Ranged weapons

RangeABS/WSSAPD
Fragstorm grenade launcher [BLAST]18"D63+401
Gatling psilencer [PSYCHIC, SUSTAINED HITS 1]24"123+601
Heavy incinerator [IGNORES COVER, TORRENT]18"2D6N/A6-11
Heavy psycannon [IGNORES COVER, PSYCHIC]24"63+10-23
Sublimator [MELTA 4, PSYCHIC, TWIN-LINKED]18"23+9-4D6

Melee weapons

RangeABS/WSSAPD
Dreadfists62+6-11
Nemesis daemon greathammer [PSYCHIC]53+14-3D6+1
Nemesis flail [PSYCHIC]102+5-12
Nemesis greatsword – strike [PSYCHIC]52+10-2D6
Nemesis greatsword – sweep [PSYCHIC]102+5-11
Nemesis mace [ANTI-CHARACTER 2+, PRECISION, PSYCHIC]52+6-33

Abilities

Surge of Wrath (Psychic)
Each time this model makes a melee attack that targets a MONSTER or VEHICLE unit, you can re-roll the Hit roll, you can re-roll the Wound roll and you can re-roll the Damage roll.
Warrior Strategist
Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Unit composition

Keywords

Imperium, Walker, Character, Vehicle, Psyker, Grand Master in Nemesis Dreadknight, Grey Knights