Interceptor Squad

Grey Knights datasheet · 5 models — 125 points, 10 models — 250 points, 5 models — 135 points, 10 models — 260 points

Interceptor squads embody the Grey Knights’ ability to respond rapidly to crises and emergent threats. Their teleporters enable them to flicker in and out of realspace, performing short-ranged teleport ’shunts’and bursting from the Warp repeatedly with guns blazing and Nemesis force weapons singing as they butcher the unsuspecting foe.

Statline

MTSvWLdOC
Interceptor Squad12"42+26+1

Ranged weapons

RangeABS/WSSAPD
Incinerator [IGNORES COVER, TORRENT]12"D6N/A6-11
Psilencer [PRECISION, PSYCHIC, SUSTAINED HITS 1]24"63+501
Psycannon [PSYCHIC]24"33+8-12
Storm bolter [RAPID FIRE 2]24"23+401

Melee weapons

RangeABS/WSSAPD
Close combat weapon33+401
Nemesis force weapon [PSYCHIC]33+6-22

Abilities

Personal Teleporters
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, this unit is not eligible to declare a charge.

Unit composition

Keywords

Infantry, Interceptor Squad, Imperium, Grenades, Fly, Psyker, Grey Knights