Purgation Squad

Grey Knights datasheet · 5 models — 115 points, 10 models — 230 points, 5 models — 125 points, 10 models — 240 points

Providing vital heavy-fire support for the highly mobile assaults favoured by the Grey Knights, Purgation Squads comprise master sharpshooters armed with powerful firearms. Focusing their psychic potential to detect foes concealed in the heaviest cover and even bend their shots through the air to seek their prey, their volleys leave the enemy cowering in abject terror.

Statline

MTSvWLdOC
Purgation Squad6"52+26+1

Ranged weapons

RangeABS/WSSAPD
Incinerator [IGNORES COVER, TORRENT]12"D6-6-11
Psilencer [PRECISION, PSYCHIC, SUSTAINED HITS 1]24"63+501
Psycannon [PSYCHIC]24"33+8-12
Storm bolter [RAPID FIRE 2]24"23+5-11

Melee weapons

RangeABS/WSSAPD
Close combat weapon—33+501
Nemesis force weapon [PSYCHIC]—33+6-22

Abilities

Righteous Persecution
In your Shooting phase, after this unit has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks: until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it.

Unit composition

Keywords

Grenades, Purgation Squad, Imperium, Psyker, Infantry, Grey Knights