Deathwatch Terminator Squad

Imperial Agents datasheet · 5 models — 210 points, 10 models — 420 points

The indomitable warriors honoured to wear hulking suits of Terminator armour are an inspiring sight to their brethren. Deathwatch Terminators carry the most powerful close combat weapons, and the strength and durability of their armour allows them to take the heaviest firepower directly into hidden xenos lairs.

Statline

MTSvWLdOC
Deathwatch Terminator Squad5"52+ (4+ inv)36+1

Ranged weapons

RangeABS/WSSAPD
Assault cannon [DEVASTATING WOUNDS]24"63+601
Cyclone missile launcher – frag [BLAST]36"2D63+401
Cyclone missile launcher – krak36"23+9-2D6
Heavy flamer [IGNORES COVER, TORRENT]12"D6N/A5-11
Plasma cannon – standard [BLAST]36"D33+7-21
Plasma cannon – supercharge [BLAST, HAZARDOUS]36"D33+8-32
Storm bolter [RAPID FIRE 2]24"23+401

Melee weapons

RangeABS/WSSAPD
Chainfist [ANTI-VEHICLE 3+]34+8-22
Power fist33+8-22
Power weapon43+5-21
Thunder hammer [DEVASTATING WOUNDS]34+8-22
Twin lightning claws [TWIN-LINKED]53+5-21

Abilities

Terminatus Assault
Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 8" of any enemy models. That token is then removed.

Unit composition

Keywords

Infantry, Imperium, Terminator, Ordo Xenos, Retinue, Deathwatch, Terminator Squad, Agents of the Imperium