Imperial Navy Breachers

Imperial Agents datasheet · 10 models — 90 points

Experienced in hazardous boarding actions, these elite Armsmen are aggressive and blunt instruments of their warship’s commander. They wear fully enclosed void armour and wield robust weapons optimised for close-confines fighting, while some carry more specialised gear for cracking enemy bulkheads.

Statline

MTSvWLdOC
Imperial Navy Breachers6"34+17+2

Ranged weapons

RangeABS/WSSAPD
Autopistol [PISTOL]12"14+301
Bolt pistol [PISTOL]12"14+401
Demolition charge [ASSAULT, BLAST, HAZARDOUS, ONE SHOT]6"D65+9-22
Meltagun [MELTA 2]12"14+9-4D6
Navis heavy shotgun [ASSAULT]12"44+401
Navis las-volley18"44+601
Navis shotgun [ASSAULT]12"24+401
Plasma gun – standard [RAPID FIRE 1]24"14+7-11
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]24"14+8-22

Melee weapons

RangeABS/WSSAPD
Chainfist [ANTI-VEHICLE 3+]15+6-22
Chainsword34+301
Close combat weapon14+301
Power weapon24+4-21

Abilities

Breaching Team
Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.
Gheistskull
Once per battle, when you select this unit as the target of the Grenade Stratagem, you can target one enemy unit visible to and within 18" of this unit that is not within Engagement Range of any units from your army, instead of one within 8".
CAT Unit
Once per battle, when this unit is selected to shoot, until the end of the phase, ranged weapons equipped by models in this unit gain the [IGNORES COVER] ability. Designer’s Note: Place one Gheistskull and one CAT Unit token next to this unit, removing each token once the relevant ability has been used.

Unit composition

Keywords

Smoke, Grenades, Battleline, Infantry, Imperial Navy Breachers, Retinue, Voidfarers, Imperium, Agents of the Imperium