Inquisitorial Agents

Imperial Agents datasheet · 6 models — 50 points, 12 models — 100 points, 6 models — 60 points, 12 models — 120 points

To aid them in their esoteric and complex missions, many Inquisitors maintain retinues of select individuals of rare talent, skill and power. Motley collections of fighters, fanatics, savants and psykers, they work ceaselessly in the shadows to protect the Imperium.

Statline

MTSvWLdOC
Inquisitorial Agents6"35+17+1

Ranged weapons

RangeABS/WSSAPD
Agent firearm [PISTOL]12"13+4-11
Heavy bolter [HEAVY, SUSTAINED HITS 1]36"34+5-12
Multi-melta [HEAVY, MELTA 2]18"24+9-4D6
Plasma cannon – standard [BLAST, HEAVY]36"D34+7-11
Plasma cannon – supercharge [BLAST, HAZARDOUS, HEAVY]36"D34+8-22
Plasma pistol – standard [PISTOL]12"13+7-11
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"13+8-22

Melee weapons

RangeABS/WSSAPD
Agent melee weapon33+301
Eviscerator [DEVASTATING WOUNDS]23+6-22
Mystic stave [ANTI-INFANTRY 4+, PSYCHIC]23+5-1D3

Abilities

Loyal Henchmen
While an Inquisitor model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.

Unit composition

Keywords

Retinue, Imperium, Infantry, Grenades, Inquisitorial Agents, Agents of the Imperium