Navigator

Imperial Agents datasheet · 1 model — 60 points, 1 model — 75 points

Haughty nobles whose value to the Imperium is huge, Navigators take to the battlefield only rarely, typically to complete some vital mission for their voidship’s master. At such times, their ability to perceive the shifting tides of the warp makes them powerful assets, as does the soul-blasting gaze of their mutant third eye.

Statline

MTSvWLdOC
Navigator6"35+ (4+ inv)37+1

Ranged weapons

RangeABS/WSSAPD
Laspistol [PISTOL]12"14+301

Melee weapons

RangeABS/WSSAPD
Force-orb cane [PSYCHIC]34+6-1D3

Abilities

Gaze into the Empyrean (Psychic)
Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this model.
Third Eye (Psychic)
At the start of your Shooting phase, select one enemy unit within 12" of and visible to this model. That unit must take a Battle-shock test, subtracting 2 from the result if it is an INFANTRY unit. If the test is failed, that enemy unit suffers 3 mortal wounds.

Unit composition

Keywords

Voidfarers, Psyker, Character, Infantry, Imperium, Navigator, Agents of the Imperium