Sanctifiers

Imperial Agents datasheet · 9 models — 100 points

Statline

MTSvWLdOC
Sanctifiers6"36+ (5+ inv)17+1

Ranged weapons

RangeABS/WSSAPD
Holy fire [IGNORES COVER, ONE SHOT, TORRENT]12"D6-6-12
Meltagun [MELTA 2]12"14+9-4D6
Ministorum flamer [IGNORES COVER, TORRENT]12"D6-501
Ministorum hand flamer [IGNORES COVER, PISTOL, TORRENT]12"D6-401
Plasma gun – standard [RAPID FIRE 1]24"14+7-21
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]24"14+8-32

Melee weapons

RangeABS/WSSAPD
Burning hands [DEVASTATING WOUNDS]—12+6-23
Close combat weapon—23+301
Death Cult blades [PRECISION]—42+4-21
Sanctifier melee weapon—33+301

Abilities

Ministorum Sermon
While this unit contains a MINISTORUM PRIEST, each time a model in this unit makes a melee attack, add 1 to the Wound roll.
Cherub
Once per battle, you can target this unit with the Command Re-roll Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase. Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.

Unit composition

Keywords

Infantry, Imperium, Retinue, Sanctifiers, Grenades, Agents of the Imperium