Spectrus Kill Team

Imperial Agents datasheet · 5 models — 90 points, 10 models — 180 points

Sinister, silent and all but invisible until they strike, Spectrus Kill Teams are adept in inflicting death from both near and far. Clad in close-fitting Mk X Phobos battle plate, they specialise in battlefield control and enemy destabilisation.

Statline

MTSvWLdOC
Spectrus Kill Team6"43+26+1

Ranged weapons

RangeABS/WSSAPD
Accelerator autocannon [HEAVY]48"34+8-12
Bolt pistol [PISTOL]12"13+401
Bolt carbine [PRECISION]24"23+401
Bolt sniper rifle [HEAVY, PRECISION]36"13+5-23
Las fusil [HEAVY]36"13+9-3D6
Marksman bolt carbine [HEAVY]24"23+401
Occulus bolt carbine [ASSAULT, IGNORES COVER]24"23+401
Special-issue bolt pistol [PISTOL, PRECISION]12"13+4-11

Melee weapons

RangeABS/WSSAPD
Close combat weapon33+401
Combat knife [PRECISION]43+401
Paired combat blades [SUSTAINED HITS 1]33+401

Abilities

Kill Team
Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value. For the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a jump pack each take up the space of 2 models, but can otherwise embark within any TRANSPORT their unit can embark within, even though similar models in other units have the TERMINATOR, MOUNTED or JUMP PACK keywords. For the purposes of interacting with terrain features, all models in units with this ability are considered INFANTRY models, even though similar models in other units may have the MOUNTED or JUMP PACK keywords. Designer’s Note: While the abstractions in the above rule cause some models to behave differently to similar models in other units, they are designed to minimise complicated movement, Transport and Benefit of Cover rules.
Spectrus Doctrines
At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.

Unit composition

Keywords

Infantry, Kill Team, Smoke, Grenades, Imperium, Ordo Xenos, Retinue, Deathwatch, Spectrus Kill Team, Agents of the Imperium