Knight Errant

Imperial Knights datasheet · 1 model — 355 points, 1 model — 370 points

These aggressive, close-range assault Knights excel at hunting and slaying enemy tanks and war beasts. They plunge aggressively into the fiercest fighting, unleashing hissing blasts of super-heated energy and deadly sweeps of their huge combat weapon. Theirs is a ceaseless hunt; they move on to new targets while melted ruin cools behind them.

Statline

MTSvWLdOC
Knight Errant10"113+ (5+ inv)266+10

Ranged weapons

RangeABS/WSSAPD
Ironstorm missile pod [BLAST, INDIRECT FIRE]48"D6+13+501
Meltagun [MELTA 2]12"13+9-4D6
Questoris heavy stubber [RAPID FIRE 3]36"33+4-11
Stormspear rocket pod48"33+8-2D6
Thermal cannon [BLAST, MELTA 6]24"2D33+12-4D6
Twin Icarus autocannon [ANTI-FLY 2+, TWIN-LINKED]48"33+7-12

Melee weapons

RangeABS/WSSAPD
Reaper chainsword – strike43+14-46
Reaper chainsword – sweep123+9-32
Thunderstrike gauntlet – strike43+20-38
Thunderstrike gauntlet – sweep83+10-23

Abilities

Errant’s Duty (Bondsman)
While a model is affected by this ability, you can re-roll Advance rolls made for that model and ranged weapons equipped by that model have the [ASSAULT] ability.
Aggressive Assault
Each time this model makes a ranged attack that targets the closest eligible target, add 1 to the Hit roll.

Unit composition

Keywords

Vehicle, Walker, Titanic, Questoris, Character, Towering, Imperium, Knight Errant, Imperial Knights