Knight Paladin

Imperial Knights datasheet · 1 model — 375 points, 1 model — 390 points

These highly versatile Knights provide strategic backbone to many lances. While not specialised, they are favoured by most houses for their combination rapid-fire battle cannon, a direct firing artillery gun and a powerful close combat weapon. Seasoned Nobles prize these suits.

Statline

MTSvWLdOC
Knight Paladin10"113+ (5+ inv)266+10

Ranged weapons

RangeABS/WSSAPD
Ironstorm missile pod [BLAST, INDIRECT FIRE]48"D6+13+501
Meltagun [MELTA 2]12"13+9-4D6
Questoris heavy stubber [RAPID FIRE 3]36"33+4-11
Rapid-fire battle cannon [BLAST, RAPID FIRE D6+3]72"D6+33+10-13
Stormspear rocket pod48"33+8-2D6
Twin Icarus autocannon [ANTI-FLY 2+, TWIN-LINKED]48"33+7-12

Melee weapons

RangeABS/WSSAPD
Reaper chainsword – strike43+14-46
Reaper chainsword – sweep123+9-32
Thunderstrike gauntlet – strike43+20-38
Thunderstrike gauntlet – sweep83+10-23

Abilities

Paladin’s Duty (Bondsman)
While a model is affected by this ability, weapons equipped by that model have the [LETHAL HITS] ability, and melee weapons equipped by that model have the [LANCE] ability.
Seasoned Noble
Each time this model makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.

Unit composition

Keywords

Vehicle, Character, Questoris, Towering, Titanic, Walker, Knight Paladin, Imperium, Imperial Knights