Questoris Knight Styrix

Imperial Knights datasheet · 1 model — 375 points, 1 model — 390 points

The Knight Styrix is a highly sophisticated machine meticulously designed for the eradication of infantry and supporting vehicles. Blasts from the Styrix’s integral graviton gun pin hapless targets in place, while scything volkite beams and flesh-boiling rad-cleanser discharges reap a heavy toll of lives.

Statline

MTSvWLdOC
Questoris Knight Styrix10"113+ (5+ inv)266+10

Ranged weapons

RangeABS/WSSAPD
Graviton crusher [ANTI-VEHICLE 2+, BLAST]18"33+6-12
Twin rad cleanser [ANTI-INFANTRY 2+, IGNORES COVER, TORRENT, TWIN-LINKED]12"D6N/A201
Volkite chierovile [DEVASTATING WOUNDS]30"123+1203

Melee weapons

RangeABS/WSSAPD
Hekaton siege claw – strike43+20-38
Hekaton siege claw – sweep83+10-23
Reaper chainsword – strike43+14-46
Reaper chainsword – sweep123+9-32

Abilities

Styrix’s Duty (Bondsman)
While a model is affected by this ability, each time that model is selected to shoot or fight, after it has resolved all of its attacks, select one enemy unit hit by one or more of those attacks - that unit must take a Battle-shock test, subtracting one from the test when doing so.
Grav-pinned
In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Unit composition

Keywords

Questoris, Vehicle, Walker, Character, Titanic, Towering, Imperium, Knight Styrix, Imperial Knights