Cthonian Earthshakers

Leagues of Votann datasheet · 2 models — 100 points

Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, drills to the surface before detonating in a storm of shrapnel, whilst those payloads which initially fail to lock onto their targets hunt them down using geomontic echolocation.

Statline

MTSvWLdOC
Cthonian Earthshakers4"64+67+2

Ranged weapons

RangeABS/WSSAPD
Autoch-pattern bolt pistol [PISTOL]12"14+401
Breacher ordnance [BLAST, HEAVY, INDIRECT FIRE]24"D6+15+10-12
Tremor shells [BLAST, HEAVY, INDIRECT FIRE]36"D6+45+6-11

Melee weapons

RangeABS/WSSAPD
Plasma picks43+5-21

Abilities

Destabilising Quakes
In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks made with its tremor shells. That unit must take a Battle-shock test, subtracting 1 from the result.
Geomantic Hunters
Up to twice per battle, in your Shooting phase, when this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, each time a model in this unit makes an attack with its breacher ordnance, you can re-roll the Wound roll. Designer’s Note: Place two breacher ordnance tokens next to the unit, removing one each time this unit uses this ability.

Unit composition

Keywords

Earthshakers, Cthonian, Artillery, Infantry, Leagues of Votann