Night Scythe
Necrons datasheet · 1 model — 125 points
Many Necron invasions begin with Night Scythes flitting through a world’s void defences. Potent aerial fighters in their own right, Night Scythes also employ invasion beams to generate captive wormholes through which invading infantry can march direct from distant Necron tomb worlds to begin their conquests anew.
Statline
| M | T | Sv | W | Ld | OC |
|---|
| Night Scythe | 14" | 9 | 3+ | 12 | 7+ | 0 |
Ranged weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Twin tesla destructor [SUSTAINED HITS 2, TWIN-LINKED] | 36" | 6 | 3+ | 8 | 0 | 2 |
Melee weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Armoured bulk | — | 3 | 4+ | 6 | 0 | 1 |
Abilities
- Invasion Beams
- At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly Necrons Infantry unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT. That unit can embark within this TRANSPORT in a turn it disembarked from this TRANSPORT.
- Quantum Invader
- This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Unit composition
Keywords
Night Scythe, Fly, Vehicle, Transport, Necrons