Technomancer

Necrons datasheet · 1 model — 80 points, 1 model — 90 points

Technomancers possess the power to augment and swiftly repair Necron units in the field. Some Technomancers use Canoptek cloaks to flit swiftly to wherever they are needed most, while others employ the nanoscarab beams of their Canoptek control nodes to augment from afar.

Statline

MTSvWLdOC
Technomancer10"44+46+1

Ranged weapons

RangeABS/WSSAPD
Staff of light18"34+5-21

Melee weapons

RangeABS/WSSAPD
Staff of light24+5-21

Abilities

Rites of Reanimation
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Technomancer
At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.

Unit composition

Keywords

Infantry, Fly, Technomancer, Character, Cryptek, Necrons