Big Mek

Orks datasheet · 1 model — 85 points, 1 model — 95 points

Big Meks build all sorts of powerful weapons and bizarre devices. They readily bring their favourites into battle to test ’em out, even building and wearing a bionik exoskeleton to help them wield as many as possible. So equipped, the Big Mek unleashes mechanical violence and blasts of energy, or wrenches open warp tunnels down which he and his followers pile into the fight.

Statline

MTSvWLdOC
Big Mek6"53+67+1

Ranged weapons

RangeABS/WSSAPD
Traktor Blasta [ANTI-FLY 2+]24"34+6-2D3+3
Kustom Mega-blasta [HAZARDOUS]24"34+9-23

Melee weapons

RangeABS/WSSAPD
Drilla33+12-33
Power Klaw53+10-22

Abilities

More Dakka
This unit’s ranged attacks have: ▪ [IGNORES COVER]. ▪ If this unit is riled up, [SUSTAINED HITS 1].
Shokk-boosta
In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do: ▪ This unit can change that advance roll to a 6. ▪ This unit can move through all types of model. ▪ When this unit ends that advance move, make a hazard roll for each model in this unit.

Unit composition

Keywords

Character, Explosives, Infantry, Orks