Big Mek in Mega Armour

Orks datasheet · 1 model — 90 points

For all that its weight is akin to wearing half a tank, mega armour is incredibly resilient. Big Meks often build and wear it, adding unstable kustom weaponry, force field projectors, crushing klaws or even tellyport blastas that kill victims by beaming their component parts across a wide area, much to the Orks’ amusement.

Statline

MTSvWLdOC
Big Mek in Mega Armour5"62+57+1

Ranged weapons

RangeABS/WSSAPD
Kustom Shoota – aimed [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]18"44+401
Kustom Shoota – point blank [CLOSE-QUARTERS, TORRENT]6"D3+3-401
Kombi-weapon – kill shot24"14+10-23
Kombi-weapon – point blank [BLAST 1, TORRENT]12"3-501
Kombi-weapon – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"24+401
Kustom Mega-blasta [HAZARDOUS]24"34+9-23
Tellyport Blasta [BLAST 1]12"64+9-23

Melee weapons

RangeABS/WSSAPD
Power Klaw33+10-22
Killsaw34+10-23

Abilities

Fix Dat Armour Up (Once per battle, per unit)
In your Command phase, this unit heals 3 wounds. Place a Grot Oiler token next to the unit, removing it when this ability is used.
More Dakka
This unit’s ranged attacks have: ▪ [IGNORES COVER]. ▪ If this unit is riled up, [SUSTAINED HITS 1].

Unit composition

Keywords

Big Mek, Character, Explosives, Infantry, Mega Armour, Orks