Boyz

Orks datasheet · 10 models — 90 points, 20 models — 180 points, 10 models — 100 points, 20 models — 190 points

Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natural hardiness to carry the charge home, while others hitch a ride on Trukks and Battlewagons so as to get stuck in all the faster.

Statline

MTSvWLdOC
Boy6"55+17+2
Nob6"55+37+2

Ranged weapons

RangeABS/WSSAPD
Kombi-rokkit – busta rokkit24"15+10-23
Kombi-rokkit – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Kustom Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]18"45+401
Big Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]36"35+401
Burna [BLAST 1, TORRENT]12"3-401
Kombi-skorcha – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Kombi-skorcha – skorcha [BLAST 1, TORRENT]12"3-501
Rokkit Launcha – blasta [BLAST 2]24"25+401
Rokkit Launcha – busta24"25+10-23
Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Slugga [CLOSE-QUARTERS, LETHAL HITS: NON-MONSTER/VEHICLE]12"15+401

Melee weapons

RangeABS/WSSAPD
Kustom Choppa43+5-22
Power Klaw33+10-22
Big Choppa [CLEAVE 2]43+7-12
Choppa33+5-11

Abilities

Ammo Runts (Once per battle, per unit)
In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this unit’s ranged attacks have +1 to hit rolls. Place any number of Ammo Runt tokens next to the unit, removing them when this ability is used.
Tide of Muscle
In the Fight phase, if this unit made a charge move this turn, this unit's melee attacks have [LETHAL HITS].
Never Too Busy to Fight
Being engaged does not prevent this unit from being eligible to start an action.

Unit composition

Keywords

Battleline, Explosives, Infantry, Mob, Orks