Burna‑bommer

Orks datasheet · 1 model — 125 points

Meant for burning enemy infantry out of fortifications and dense cover, Burna-bommers fly so low that they frequently scorch their undercarriage with their own ordnance. The Burna Boy pilots consider this a small price to pay in order to watch their victims do ‘da burny dance’ as their skorcha missile racks and burna bombs rain down.

Statline

MTSvWLdOC
Burna-bommer-93+ (6+ inv)127+-1

Ranged weapons

RangeABS/WSSAPD
Dual Big Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 4]36"65+501
Dual Supa Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 4, SUSTAINED HITS 1]36"85+6-11
Skorcha Missile Rack [BLAST 2, IGNORES COVER]36"65+501

Melee weapons

RangeABS/WSSAPD
Armoured Impact34+601

Abilities

Burna Bomb
At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative and MONSTER/VEHICLE units) within 36" of this unit, and roll one D6 for that unit. On a 2+: ▪ That enemy unit suffers D3 mortal wounds. ▪ That enemy unit cannot be hidden until the end of your next turn. ▪ Ranged attacks that target that enemy unit have [IGNORES COVER] until the end of your next turn.

Unit composition

Keywords

Aircraft, Fly, Speed Freeks, Vehicle, Orks