Deffkoptas

Orks datasheet · 3 models — 85 points, 6 models — 170 points, 3 models — 95 points, 6 models — 180 points

Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are the lunatic exception, hurtling ahead to spy out enemy forces for their warband to bring to battle, and to give those same enemies a good strafing run or three in the meantime.

Statline

MTSvWLdOC
Deffkopta12"64+ (6+ inv)47+2

Ranged weapons

RangeABS/WSSAPD
Kustom Mega-blasta [HAZARDOUS, LETHAL HITS]24"35+9-23
Slugga [CLOSE-QUARTERS, LETHAL HITS: NON-MONSTER/VEHICLE]12"15+401
Rokkit Launcha – blasta [BLAST 2]24"25+401
Rokkit Launcha – busta [LETHAL HITS]24"25+10-23

Melee weapons

RangeABS/WSSAPD
Choppa—34+5-11
Spinnin’ Blades [CLEAVE 1, HAZARDOUS]—43+5-11

Abilities

Deff from Above
In your Shooting phase, if this unit made an ingress move this turn, this unit's ranged attacks have +1 to hit rolls.
Aerial Manoover
At the end of your opponent's Fight phase, if this unit is unengaged, you can place this unit in strategic reserves.

Unit composition

Keywords

Explosives, Fly, Mounted, Speed Freeks, Orks