Kommandos

Orks datasheet · 10 models — 125 points

No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, throats and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.

Statline

MTSvWLdOC
Kommando6"55+17+1
Nob6"55+37+1

Ranged weapons

RangeABS/WSSAPD
Slugga [CLOSE-QUARTERS, LETHAL HITS: NON-MONSTER/VEHICLE]12"15+401
Burna [BLAST 1, TORRENT]12"3-401
Rokkit Launcha – blasta [BLAST 2]24"25+401
Rokkit Launcha – busta24"25+10-23
Kustom Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]18"45+401

Melee weapons

RangeABS/WSSAPD
Big Choppa [CLEAVE 2]43+7-12
Power Klaw33+10-22
Choppa33+5-11
Breacha Ram24+8-22

Abilities

Found ’Em!
In your Movement phase, you can select one enemy unit within 12" of this unit. That unit has +3" detection range until the end of the turn. Place one Kommando Grot token next to that enemy unit to remind you.
Taktikal Know-wotz
In the Declare Battle Formations step, you can split this unit into two units, each with a starting strength of 5. If you do, select which one of those units will have the Bomb Squig ability and which one of those units will have the Found ’Em! ability.
Nowhere to Hide
This unit’s attacks that target a hidden unit have +1 to hit rolls.
Bomb Squig (Once per battle, per unit)
In your Movement phase, when this unit ends a normal move, you can select one visible enemy unit within 12" of this unit and roll one D6: ▪ On a 3+, that enemy unit suffers D3 mortal wounds. Place one Bomb Squig token next to the unit, removing it after this ability is used.

Unit composition

Keywords

Explosives, Infantry, Smoke, Orks