Mek

Orks datasheet · 1 model — 45 points

Any Mekboy worth his spanners knows how to patch and repair greenskin vehicles, artillery pieces and the like even amidst the fury of combat. Meks are also handy for a spot of good old-fashioned dakka and close-quarters violence, taking to the field armed to the teeth with kustom weaponry that they invented themselves.

Statline

MTSvWLdOC
Mek6"55+47+1

Ranged weapons

RangeABS/WSSAPD
Kustom Mega-slugga [CLOSE-QUARTERS, HAZARDOUS]12"34+8-23

Melee weapons

RangeABS/WSSAPD
Mek’s Toolz33+501

Abilities

Kustom Dakka
This unit’s ranged attacks have [IGNORES COVER].
Clever Know-wotz
In your Movement phase, at the start or end of this unit's move, you can select one friendly ORKS VEHICLE model (excluding AIRCRAFT/TITANIC models) within 3" of this model: ▪ That VEHICLE model heals D3 wounds. ▪ That VEHICLE model's attacks have +1 to hit rolls until the start of your next Movement phase.

Unit composition

Keywords

Character, Explosives, Infantry, Orks