Nobz

Orks datasheet · 5 models — 125 points, 10 models — 250 points, 5 models — 155 points, 10 models — 280 points

Nobz swagger into battle wielding a jaw-dropping assortment of kombi-weapons, favourite sluggas, very large choppas, piston-driven klaws and any other instrument of gratuitous violence they can get their claws on. Coupled with their exceptional resilience and sheer belligerence, this renders them terrifying combatants indeed.

Statline

MTSvWLdOC
Nob6"54+37+1

Ranged weapons

RangeABS/WSSAPD
Big Skorcha [BLAST 2, TORRENT]18"3-5-11
Kombi-rokkit – busta rokkit24"15+10-23
Kombi-rokkit – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Kustom Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]18"45+401
Kustom Big Shoota [LETHAL HITS: NON-MONSTER/VEHICLE]18"85+401

Melee weapons

RangeABS/WSSAPD
Kustom Choppa43+5-22
Kustom Krumpa33+10-22
Big Choppa [CLEAVE 2]43+7-12

Abilities

Get Out da Way!
While making a charge move, this unit can move through models (excluding MONSTER/VEHICLE models).
Ammo Runts (Once per battle, per unit)
In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this unit’s ranged attacks have +1 to hit rolls. Place any number of Ammo Runt tokens next to the unit, removing them when this ability is used.

Unit composition

Keywords

Explosives, Infantry, Orks